1. Isomatric Tilempa

캡처_2023_06_15_10_51_33_867.png

2. 캐릭터

캡처_2023_06_15_10_52_08_733.png

강아지(나)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class move: MonoBehaviour
{
    Rigidbody2D rb;

    private float moveH, moveV;
    public float moveSpeed=2.0f;
    private void Start()
    {
        rb = GetComponent<Rigidbody2D>();
    }

    private void Update()
    {
        moveH=Input.GetAxisRaw("Horizontal");
        moveV =Input.GetAxisRaw("Vertical");
        moveSpeed += 0.0002f;

    }

    void OnCollisionEnter2D(Collision2D col)
    {

        if (col.gameObject.tag == "sheep")
        {
Destroy(gameObject);
        }
    }
    
    

    private void FixedUpdate()
    {
        rb.velocity = new Vector2( moveH,  moveV).normalized * moveSpeed;
    }
}

적(양)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class sheep_stoker : MonoBehaviour
{
    public string targetObjectName="Player";
    public float speed = 0.01f;
    public int at = 1;
 
    GameObject targetObject;
    Rigidbody2D rbody;
    public bool a=false;
    void Update(){
        if(a){
            gameObject.SetActive(true);

        }else{
            gameObject.SetActive(false);
        }

        speed += 0.0001f;
    }
    // Start is called before the first frame update
    void Start()
    {
        speed = 0.01f;
        // 추격할 타겟 오브젝트 이름을 넣는다.
        targetObject = GameObject.Find(targetObjectName);
        rbody = GetComponent<Rigidbody2D>();
        rbody.gravityScale = 0; //중력 무시
        rbody.constraints = RigidbodyConstraints2D.FreezeRotation; //Z축 회전무시
    }
 
    // Update is called once per frame
    void FixedUpdate()
    {
        // 추격할 타겟 오브젝트의 방향을 구하기.(normalized : 방향은 유지하고 길이가 1인벡터 생성. 일정한 속도로 쫓아감)
        Vector3 dir = (targetObject.transform.position - this.transform.position).normalized;
 
        float vx = dir.x * speed;
        float vy = dir.y * speed;
        // 해당 방향으로의 속도를 세팅하기
        rbody.velocity = new Vector2(vx, vy);
        //x축을 넘어가면 반전하기
     
    }
}

3. Decoration

캡처_2023_06_15_10_52_02_32.png

잔디,텐트,바오밥 나무

4. 추가기능 1

5. 추가기능 2